Monthly Archives: June 2012

Social Artist v0.5 is live

The free version of Social Artist v0.5 is now available for upgrades. Join hundreds of players online every day sharing their art. Here’s some of the features: Total of 1,000 words in the game for guessing (new in v0.5) Facebook … Continue reading

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Best Rating Ever

I was reviewing ratings on Social Artist early this morning and saw this on the UK marketplace: “It made me choose this phone over a iPhone!! Its awesomely amazing!! Download NOW!!!!! :-)” Fantastic. Thank you Player359717188.

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Working at Quality Improvement

I found a problem with v0.5 that I submitted late last night which I don’t want to go live with. I fixed it but it means I have to wait the week for certification and then publish again. So I … Continue reading

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v0.5 has been submitted

I submitted v0.5 for certification late last night. Here’s a summary of things that are new since v0.3 which is live now: v0.4 – available now as Social Artist Colors on the marketplace Undo on drawing surface Text messaging to … Continue reading

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New features this weekend

This weekend I’ve added two new features in Social Artist. These will come in v0.5 when I publish that. You can choose from people in the game to start new games. This is in addition to the existing ways of … Continue reading

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What words people choose

Interested in what words people choose to draw and what they don’t? Here are the top 20 and bottom 20 from the most recent 40,000 or so pictures that have been drawn on Social Artist v0.2. In v0.1 Sunglasses was … Continue reading

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Image background for Panorama

Today I had to build a Windows Phone app that uses an image for the background of a Panorama control. Putting the image in was easy. <controls:Panorama Title=””> <controls:Panorama.Background> <ImageBrush ImageSource=”images\PanoramicView.png”/> </controls:Panorama.Background> .. etc The hard part was figuring out … Continue reading

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Version 0.3 is submitted

I’ve completed v0.3 and submitted it to the Windows Phone marketplace. It should be live in a week. I’ve also spent some time today improving the performance of the server. Some of the new things in the game include: 500 … Continue reading

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